Camera

Units are the used in UE4.

Info

 * Third person.
 * The character must always be on the center of the screen.
 * Camera collides with predominant elements of the scenario.
 * Houses, trees...
 * Height (From camera to PJ): 550u.
 * FOV: 90u.
 * Movement distortion: No.
 * FOV - Running: No.
 * FOV - Jumping: No.

Effects

 * Able to shake when a character screams or a death occurs.
 * Adjustment of color depending on the lighting as the day goes by.